Defence
One of
the keys to great defence is ‘counting’. What should you count? You should assess both distribution and
likely points of the two hidden hands.
Indeed, you should be aware of the likely
distribution of all four hands before the opening lead. This knowledge will help you visualise how
the defence will proceed. Of course, the
fewer the bids, the less idea you will have.
The opening lead will usually help you or your partner clarify your view
of the total distribution. This sounds impossible
to start with but with practice it will become second nature. Do not be lazy in defence otherwise it will
never improve!
Leads
There are many standard opening leads that you
just need to learn. There are occasions
when you need to mislead your partner
and declarer by making an unusual
lead. I would suggest that you only
experiment with this when you have a familiar and understanding partner.
The following are standard leads for those playing
a system called 2nd and 4th – which is the most prevalent in Asia. (x means any
card of 9 or lower, where xx(x) is shown the highest card is the leftmost x...
also the (x) means this and with any more of them, i.e. Jxx(x) means Jxx, Jxxx,
Jxxxx, Jxxxxx etc). Where 2 cards are underlined you can lead either. Generally bad leads are shown in red.
Vs NT
x xx xxx xxxx(x) 10xx 10xxx (x) Jxx Jxxx(x)
Q10x(x) QJx(x)
K10x(x) KJ10x(x) KQxx KQ10x
Ax Axxx Axxx(x) AK AKx(x)
Vs suits
x xx xxx xxxx(x) 10xx 10xxx (x) Jxx Jxxx(x)
Q10x(x) QJx(x)
K10x(x) KJ10x(x) KQxx KQ10x
Ax Axxx Axxx(x)
AK AKx(x)
The reason that all these options are shown are
that some people play different lead styles and I mention a few here without
going into the relative merits. You
should discuss the leads with your partner to ensure you agree before you start
of course.
(a) the 10 is treated as a low card
(b) lead the lower of two touching honours J from
QJ etc. (Journalist, Rusinow)
(c) 3rd and 5th where you lead the 3rd highest or
5th highest of any suit no matter whether you have any honour cards in that
suit or not
(d) strong 10s.
These guarantee two higher honours, usually played against NT contracts
only so from KJ10x(x).
(e) lead the 10 or J shows 0 or 2 higher
honours... very common in the UK now.
Special honour leads. You will see that the AK combination shows
the K as the card to lead. This is
usually led against a suit contract and is followed by the Ace and a switch of
course. This shows precisely AK
doubleton and seeks a ruff (trump).
Some play, and I recommend that you can lead the A
or K from any AK combination (as AK occurs infrequently) and the lead has a
different meaning. The Ace asks for an
encouraging or discouraging signal and the K asks for a count signal (see
below).
Signals
There are 2 main
kinds of signals used today by most players.
In Asia I list them in the order of highest to lowest frequency.
Interestingly in
Europe, Count is the most prevalent method.
There is nothing to stop you using both methods and, most top players
do, however keeping it simple will avoid silly mistakes.
There are two main methods used here.
By far the most common is: play high to encourage that suit. If partner leads the A (assume she has the K
and encourage with Q but discourage with J or worse. Conversely a low card says ‘please don’t lead
this suit’. Often you might have a Q
that declarer needs to find or just some small cards. The reason for both messages, positive and
negative if you like, is that you may not be able to spare a high card in the
suit you wish to encourage. The good
thing about this method with improvers at the game is that a high card is easy
to spot (play the highest one you can afford).
This method requires partner to look at the spot (cards below the 9) to
determine whether you have played a high or low one... it is not always
immediately clear. This method is often
described as HELD = High encouraging low discouraging.
You can improve on the efficiacy of this method by reversing it. i,e. High
card = don’t like and low card = like. This is slightly better because you don’t
have to waste a high card in a suit in which you may wish to take several
tricks (especially in No Trumps).
Strangely this method is never described as HDLE, merely as UA (upside-down
attitude since most people play HELD).
The other main method is ODDS &
EVENS. Here, an odd card usually
encourages the suit and an even card discourages. You can reverse this by agreement. This has the advantage of being clearer when
you have the right card but, infuriatingly you may have only even cards in the
suit you wish to encourage and odd cards in the other suits.
There are two main methods here.
Standard (most commonly played) follows the sort of things you are
taught in terms of your lead style (lead the top of a doubleton) so high card
(usually followed if you can with a low card1) will show and even
number and a low card, followed by a higher card2, shows an odd
number. Conversely you can play that a
high card shows and odd number and a low card an even number of cards in that
suit. This latter method, called
simply, upside-down count has some benefits that I won’t go into here.
1 Usually with 4 cards in a suit you would play the
2nd highest followed by the 3rd highest to make it easy to distinguish between
4 and 2 cards.
2 Usually you will play this cards up from the
bottom so if you play a higher than expected card on the second round, (your
advanced) partner should read this as a suit preference signal for the higher
of the other suits.
Note that when your
partner leads a suit which you win and then return the suit, the following
convention is used to show your length in this suit.
With 3 cards (out the
outset) return the middle one. With 2
or 4, return the lowest one. With 5,
return the second lowest one (4th highest).
If your length is known (say you overcalled (5 likely) or opened a weak
2 (i.e. you have 6) then your return should carry a suit preference meaning (more of this later).
Discards
There are 3 main
kinds of discards used today by most players.
In Asia I list them in the order of highest to lowest frequency.
Interestingly in
Europe, Count is the most prevalent method.
There is nothing to stop you using all three methods and, most top
players do, however keeping it simple will avoid silly mistakes.
A word of warning:
If you are using method (1) or (2) above it should be to help partner NOT to ask them to stop thinking about
the hand. See examples at the end.
There are two main methods used here.
By far the most common is: throw away a high card encourages that suit,
usually because you have an honour holding in the suit. Conversely a low card says ‘please don’t
lead this suit’. Often you might have a
Q that declarer needs to find or just some small cards. The reason for both messages, positive and
negative if you like, is that you may not be able to spare a high card in the
suit you wish to encourage. The good
thing about this method with improvers at the game is that a high card is easy
to spot (play the highest one you can afford).
This method requires partner to look at the spot (cards below the 9) to
determine whether you have played a high or low one... it is not always
immediately clear. This method is often
described as HELD = High encouraging low discouraging.
You can improve on the efficiacy of this method by reversing it. i,e. High
card = don’t like and low card = like. This is slightly better because you don’t
have to waste a high card in a suit in which you may wish to take several
tricks (especially in No Trumps). Strangely
this method is never described as HDLE, merely as UA (upside-down attitude
since most people play HELD).
The other main method is ODDS &
EVENS. Here, an odd card usually
encourages the suit and an even card discourages. You can reverse this by agreement. This has the advantage of being clearer when
you have the right card but, infuriatingly you may have only even cards in the
suit you wish to encourage and odd cards in the other suits.
Again there are two main methods with one predominant.
Since the suits are arranged in descending order of Spades, Hearts,
Diamonds and Clubs you can discard in a suit to indicate in which of
the other 2 suits you wish to encourage partner. For example, let us say that you are out of
hearts and wish to encourage partner in spades. If you throw a high ♣ or high ♦ this asks for the higher of the other two
suits (based on the order above).
Conversely, a low card ♣ would ask for the lower of the other two
suits (♦ in this case) and a low ♦ would as for a ♣.
This method is very effective and is useful in other situations in defence
(when partner is about to trump the card you play and you wish her to play back
the higher of the other two suits lead a high card for her to trump, conversely
if you wish her to return the lower of the other suits lead a low card for her
to trump). This is slightly more
difficult to spot but is very rewarding and means that you have far more cards
available in which to discard and help partner. This method is often called Lavinthal. Or simply suit preference (as
most people will play this method).
The other method may be more complex to understand depending on how your
mind works. It is called Revolving. The reason is that the suits are not considered
highest (♠) to lowest (♣) but in a circle and relative to the suit
in which you discard. So heading
clockwise from your suit ♣♦♥♠, a high card asks for the suit furthest away
and a low card asks for the nearest suit.
So if you throw a high ♦ it asks
for a ♣!
There are two main methods here.
Standard (most commonly played) follows the sort of things you are
taught in terms of your lead style (lead the top of a doubleton) so high card
(usually followed if you can with a low card1) will show and even
number and a low card, followed by a higher card2, shows an odd
number. Conversely you can play that a
high card shows and odd number and a low card an even number of cards in that
suit. This latter method, called
simply, upside-down count has some benefits that I won’t go into here.
1 Usually with 4 cards in a suit you would play the
2nd highest followed by the 3rd highest to make it easy to distinguish between
4 and 2 cards.
2 Usually you will play this cards up from the
bottom so if you play a higher than expected card on the second round, (your
advanced) partner should read this as a suit preference signal for the higher
of the other suits.
At the outset I said that you can play 2 or more of these methods at the
same time. To keep it simple, try to
play that the first discard is encouraging or discouraging and then after that
subsequent discards of another suit (the same suit may be needed to clarify the
first signal) are either count or suit preference.
See the common examples below to see how effective discards can be.
Board 1 Dealer
N Love all
♠ AJ9
♥ 1052
♦ KJ9
♣ A1095
♠ 854 ♠ KQ102
♥ AQ97 ♥ 864
♦ 62 ♦ 1087
♣ K864 ♣ Q32
♠ 763
♥ KJ3
♦ AQ543
♣ J7
How the bidding went:
N E S W
1♣ P 1♦ P
1NT1 P 3NT All pass
1 Does not deny a 4 card major (Walsh style)
You lead the K♠ dummy plays the 3 and partner the 4 (discourage) and declarer plays the 9. What do you do next? Let’s say that you switch to the 8♥, declarer plays the K♥ from dummy and partner captures this with the Ace and switches to the 8♠. Declarer wins the Ace and plays 5 rounds of diamonds with the defence having 2 tricks, leaving:
♠ J
♥ 10
♦
♣ A109
♠ 5 ♠ Q10
♥ Q7 ♥ 6
♦ ♦
♣ K8 ♣ Q3
♠ 7
♥ J3
♦
♣ J7
Declarer now runs the J♣ to your Q. What do you play next?
You can see that a club will allow the contract to make but if declarer has
♠ J5
♥ 10
♦
♣ A10
♠ ♠ Q10
♥ Q7 ♥ 6
♦ ♦
♣ K98 ♣ Q3
♠ 7
♥ J3
♦
♣ J7
Or
♠ J
♥ Q
♦
♣ K109
♠ 5 ♠ Q10
♥ Q7 ♥ 6
♦ ♦
♣ A8 ♣ Q3
♠ 7
♥ J3
♦
♣ J7
How do you KNOW what to do? Well
partner discarded the 9♥ to encourage that
suit. Yes, she could have thrown the
5♠ away to give you the count but was not sure you had an entry. So you can safely play the 6♥ and wait for partner to exit either a spade or
club. You may get this right by
accident and think nothing more about it.
Also Board 2 Dealer E, NS Vulnerable
♠ Q75
♥ J764
♦ KJ7
♣ Q108
♠ 4 ♠ KJ9832
♥ A32 ♥ 5
♦ Q8653 ♦ A102
♣ J765 ♣ 932
♠ A106
♥ KQ1098
♦ 94
♣ AK4
How the bidding went.
N
E S W
2♠ 3♥ P
4♥ All
pass
The auction should be fairly normal.
The lead, 4♠ should also be normal. This will go to the J and
Ace. Next declarer plays a top ♥ and the key moment is reached. If West takes this immediately she will have
to guess which minor suit to lead. You
can tell that your partner has at most 1
♥.
If you duck the fist trick you may get a clear discard signal from
partner to say which minor to play.
Here, you should get the 10♦ to
encourage ♦ or perhaps 2♣ to
discourage ♣. Switch to the ♦ and partner will win and give you a spade ruff
after winning the K♠ to defeat the game.
This next one is a textbook hold-up play to retain communication with
partner
Board 3 Dealer S, EW Vulnerable
♠ AQ7
♥ J6
♦ Q10843
♣ Q103
♠ 85 ♠ 10943
♥ A10872 ♥ K93
♦ 76 ♦ A2
♣ J765 ♣ 9842
♠ KJ62
♥ Q54
♦ KJ95
♣ AK
How the bidding went:
N E S W
1NT P
3NT All pass
West leads a 4th highest 7♥ and East
should win the K and return the 9♥ to show
3 of them... the 3 would show an even number (2 or 4), the key moment in the
deal has arrived... If West wins her Ace it is curtains for the defence. With no other entry, the ♥ suit is dead and declarer will surely take 10
tricks. If West ducks preserving the
communication with her partner, Her partner will win the Ace of ♦ and
lead her last Spade and that will be 4♥
and a ♦ for the defence – a 2 trick
difference.
Board 4 Dealer W, All Vulnerable
♠ J9
♥ AKQ4
♦ 10654
♣ 1032
♠ A10543 ♠ K876
♥ 1098 ♥ J72
♦ AQJ7 ♦ K8
♣ K ♣ AQ98
♠ Q2
♥ 653
♦ 932
♣ J7654
How the bidding went:
N E S W
1♠
P 2♣ P 2♦
P 4♠ All pass
EW will surely reach game in spades.
North will surely lead 3 rounds of ♥. Then comes the key moment. You can be fairly
sure that declarer’s shape is 5341 or 5350 in any case without Ace♦ there will surely be insufficient points to
open so is there any chance of a setting trick? In such situations, look at the effect of
getting partner to ruff high. This will establish a trump trick for the
defence that would surely not be there on any other play. This is called an ‘uppercut’.
Board 5 Dealer N, Vulnerability NS
♠ KJ74
♥ 762
♦ A753
♣ Q6
♠ 832 ♠ 1096
♥ AK543 ♥ Q9
♦ J8 ♦ 10942
♣ K75 ♣ 8432
♠ AQ5
♥ J108
♦ KQ6
♣ AJ109
How the bidding went:
N E S W
P P 1NT P
2♣ P 2♦ P
3NT All pass
If you chose the 4♥ lead on this occasion you strike gold.
If however you lead the A♥ and treat the 9♥ from partner as encouraging, you will continue with a ♥ but which one do you play? If partner has Qxx♥ it won’t matter. If she has Q♥ she will have to return another suit but which one? If you return a high ♥ this will ask for a ♠, a medium ♥ will ask for a ♦ so your smallest ♥ asks for a ♣. How can declarer make the contract if East does not return a ♣?
Board 6 Dealer E, EW vulnerable
♠ KJ765
♥ J3
♦ A92
♣ A83
♠ 8 ♠ 109
♥ AK975 ♥ Q1062
♦ 1076 ♦ QJ54
♣ J1076 ♣ Q54
♠ AQ432
♥ 84
♦ K83
♣ K92
How the bidding went:
N E S W
P 1♠ P
2♣1 P 2NT P
4♠ All pass
Unless you play
2NT as a forcing game raise in the major opened (Jacoby) then you either invent
a bid at the two level (good hand = bid slowly) or blast out game and hope you
partner does not have more than a minimum (highly unrecommended!).
Anyway, West will
surely lead A♥ and continue a ♥ at trick two.
Will declarer the switch or play a 3rd ♥? If the latter, this time the ‘ruff & discard’ conceded the
otherwise unmakeable contract.
Board 7 Dealer S, All Vulnerable
♠ K64
♥ 863
♦ Q92
♣ KQ108
♠ Q1083 ♠ 5
♥ KQ1092 ♥ A75
♦ K10 ♦ J8653
♣ A2 ♣ 6543
♠ AJ972
♥ J4
♦ A74
♣ J97
How the bidding might go:
N E S W
1♠ X
2♠ 3♦ 3♠! All pass
Or maybe..
N E S W
1♠ 2♥
2♠ 3♥ 3♠! All pass
Note 3♠
breaks the law of total tricks and surely gets its just reward.
When you have a good holding in trumps it is
usually best to lead you long suit – forcing declarer to trump and, often, losing control of the
hand. Well done to any NS who score
more than 6 tricks in ♠ here!
Board 8 Dealer
W, Love all
♠ Q65
♥ K32
♦ AJ9532
♣ 4
♠ A2 ♠ K43
♥ Q65 ♥ 10987
♦ 10876 ♦ KQ4
♣ KQ103 ♣ 985
♠ J10987
♥ AJ4
♦ -
♣ AJ762
How the bidding went.
N E S W
P
P P 1♣ P
1♦ P 1♠ P
1NT P 2♠ P
3♠ All pass
Holding a good
quality ♣ suit, it looks likely that declarer will try to trump his
♣ losers. You also know that the
opponents are short of points for game so lead a trump. Here the ace works best. If the defence starts with 3 rounds of
trumps, declarer should have no hope of succeeding.
Board 9 E/W vulnerable dealer N Bidding 5; Play 5; Defence 8;
♠J10754
♥A1097
♦K72
♣3
♠Q6 ♠K92
♥8542 ♥K3
♦953 ♦AQJ4
♣AJ94 ♣Q1062
♠A83
♥QJ6
♦1086
♣K875
How it should go
N E S W
P 1NT All
Pass
If north balances
to show the majors this will likely be doubled.
This hand occured
in the recent National teams here.
West led a ♥ against 2♥X (usually correct against part scores where
your side has the majority of the values and there is not likely to be a
running side suit) and a slight error at trick one (ducking) allowed the
defence to proceed as follows. East won
the K and returned the 3♥. Declarer won (1) in hand (could have
overtaken to run the J♠ trying to restrict losers in the suit to 1 –
though that would not have worked here), Cashed the A♠ (2) and exited to
West with another ♠. West
continued with another ♥ won in hand with
the Q♥ (3) and played another
♠. East won and switched to
10♣, covered with the K and taken with the Ace. West returned the 5♦
to East’s J. East reverted to Q♣
won in dummy with A♥ ruff (4) that was the
last trick for declarer as the spade exit was ruffed by West who played another
♦.
Result NS -800. at the other table 1NT made +3 for +180, a loss of 620
(12 IMPS).
10.
Vulnerability: All Dealer: E
Bidding 6; Play 8; Defence 8;
♠ K972
♥ J76
♦ J98
♣ AJ7
♠ J8 ♠
10654
♥ KQ982 ♥ 103
♦`AQ6 ♦ 10432
♣ 654 ♣
K32
♠ AQ3
♥
A54
♦
K75
♣ Q1098
How it should go.
N E S W
1♥
P P X P
1♠ P 1NT1 P
3NT all pass
1 This shows 15-17.
West must avoid a fatal lead in either red suit. Careful defence after this MAY hold declarer
to 8 tricks however some sharp card reading by South can see this good contract
home.
11.
Vulnerability: Nil Dealer: S
Bidding 3; Play 5; Defence 9;
♠ AJ65
♥ QJ6
♦ QJ1052
♣ Q
♠ 1043 ♠ 982
♥ 4 ♥ A983
♦`964 ♦ A
♣ J107653 ♣ A9842
♠ KQ7
♥
K10752
♦
K873
♣ K
How it should go.
N E S W
1♥ P
2♦ P 3♦ P
4♥ all
pass
The J♣ lead makes interesting reading for trick one. J,Q,A,K makes it fairly certain that South is
3541 or 2641 shape. Can you defeat the
contract as East? You have scored one
Ace and the chance of your partner having a trick is almost nil. You should try to force declarer by playing
clubs at every opportunity. If you cash
A♦ first declarer will see her way home.